Devlog
- June 08, 2025 by Mr Zoids1#strategy, #real time strategy, #x-com, #moba, #art, #co-op, #feature update, #rendering, #top-down, #multiplayer, #squad-basedArt Updates I've done a quick update to the art, I was noticing when capturing gifs that a lot of the silhouettes were being lost. However, the game is nowhere near ready for "Real art", so instead I... Continue reading
- June 06, 2025 by Mr Zoids1#x-com, #rts, #moba, #real time strategy, #multiplayer, #top-down, #sci-fi, #co-op, #strategy, #squad-basedCombat Tweaks I've added some new changes to combat and fixed some other issues along the way. Firstly, enemies now take a movement speed penalty when injured. For now, it's mostly noticeable on the '... Continue reading
- June 02, 2025 by Mr Zoids1#unity, #webgl, #shader, #optimization, #analytics, #lighting, #rendering, #moba, #multiplayerThe Breed (Updated Screenshot) Optimising File Size & Render Performance The telemetry was indicating that a lot of players were churning out before they got to the game itself, so there was some opti... Continue reading
- October 30, 2024 by Mr Zoids#cinematic, #real time strategy, #update, #co-opLoad Testing, Class Selection, Enemies - So. Many. Enemies. So player's can now choose their class when they load into the match. This, in theory, allows you to see who else is another class so you ca... Continue reading
- October 28, 2024 by Mr Zoids#sniper, #real time strategy, #moba, #aliens, #swarmThe Sniper Until I've built a new class selection UI (it's coming, don't worry) I've put the default Soldier class quietly away and brought out the new toy, the Sniper. Unique animations, a different... Continue reading
- October 28, 2024 by Mr Zoids#moba, #reloading, #skill, #game mechanics, #feature updateSkill Reloads Today's new feature that moves us closer to a moba and further from being 'realtime x-com' is active reloading. If a weapon supports active reload, rather than a simple reloading bar, th... Continue reading