Devlog
- June 16, 2025 by Mr Zoids1#dev diary, #developer update, #rts, #strategy, #moba, #top-down, #multiplayer, #gameplay videoDeveloper Update - June 2025 Welcome to the Breed development update. Over the past few weeks we have been focusing on better guidance for new players, to understand the bombing objective. We have add... Continue reading
- June 13, 2025 by Mr Zoids1#moba, #rts, #real time strategy, #updates, #changelist, #combat balancing, #upgrades, #game design, #multiplayerCurrency, XP, Enemy Progression & Gameplay Flow To address early game experience, we've moved the initial enemy spawns closer to the player spawn. Along with this, the initial difficulty curve was all... Continue reading
- June 08, 2025 by Mr Zoids1#strategy, #real time strategy, #x-com, #moba, #art, #co-op, #feature update, #rendering, #top-down, #multiplayer, #squad-basedArt Updates I've done a quick update to the art, I was noticing when capturing gifs that a lot of the silhouettes were being lost. However, the game is nowhere near ready for "Real art", so instead I... Continue reading
- June 06, 2025 by Mr Zoids1#x-com, #rts, #moba, #real time strategy, #multiplayer, #top-down, #sci-fi, #co-op, #strategy, #squad-basedCombat Tweaks I've added some new changes to combat and fixed some other issues along the way. Firstly, enemies now take a movement speed penalty when injured. For now, it's mostly noticeable on the '... Continue reading
- June 02, 2025 by Mr Zoids1#unity, #webgl, #shader, #optimization, #analytics, #lighting, #rendering, #moba, #multiplayerThe Breed (Updated Screenshot) Optimising File Size & Render Performance The telemetry was indicating that a lot of players were churning out before they got to the game itself, so there was some opti... Continue reading
- October 30, 2024 by Mr Zoids#cinematic, #real time strategy, #update, #co-opLoad Testing, Class Selection, Enemies - So. Many. Enemies. So player's can now choose their class when they load into the match. This, in theory, allows you to see who else is another class so you ca... Continue reading
- October 28, 2024 by Mr Zoids#sniper, #real time strategy, #moba, #aliens, #swarmThe Sniper Until I've built a new class selection UI (it's coming, don't worry) I've put the default Soldier class quietly away and brought out the new toy, the Sniper. Unique animations, a different... Continue reading
- October 28, 2024 by Mr Zoids#moba, #reloading, #skill, #game mechanics, #feature updateSkill Reloads Today's new feature that moves us closer to a moba and further from being 'realtime x-com' is active reloading. If a weapon supports active reload, rather than a simple reloading bar, th... Continue reading