Updates - New Style
The Breed - MOBA » Devlog

After the previous art corner update, I realised to start really diving deep on feature design and build, I didn't want to get bogged down heavily in art, so for right now, I'm just using a modified off-the-shelf town asset. While it's not super pretty, it's sufficiently large to let players start to explode, to battle test the AI's navigation and to start automated testing via bots.
I've only had three hours to work on the game this weekend, so the new features is somewhat lacking.
New updates!
- New enemy style, a fast lil' bug
- New AI navigation that tries to vary attack ranges to make them harder to hit
- Enemies can now run like a human player
- Critical hits are now possible, increasing range and firepower, these also go up with rank
- New classes are in, but not deployed - still working on making them unique. Present classes are Soldier, Heavy, Sniper and Pyro. I really want to work on an engineer, however.
- Updates to UI flow
- Updates to the name panel
- Fixes for desynchronising of character positions
The Breed - MOBA
[Early Access] Squad based swarm Moba
| Status | In development |
| Author | Mr Zoids |
| Genre | Strategy |
| Tags | Co-op, moba, Multiplayer, Real time strategy, Sci-fi, Team-Based, Top-Down, Top down shooter, x-com |
| Languages | English |
More posts
- Developer Update VideoJun 16, 2025
- Game balance, new pickups, new featuresJun 13, 2025
- New art, shaders and lighting update!Jun 08, 2025
- New Combat BalancingJun 06, 2025
- OptimisationJun 02, 2025
- MinimapMay 27, 2025
- Back in BusinessMay 11, 2025
- New Heavy Class AddedNov 12, 2024
- Fog of War & Lighting Updates/OptimisationsNov 11, 2024
- Monday Updates - Big ListNov 11, 2024

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