Monday Updates - Big List
Today's a big patch list, let's get into it
Features
• FEAT: Human NPC’s can now grab the bomb and also try to recover the bomb
• FEAT: Bomb resets its position if not on its spawn point for a decent amount of time
• FEAT: Game can now be completed when bomb is carried onto a site (first pass, it's pretty rough)
• FEAT: Scoring system (beginning of one, anyway)
• FEAT: Bomb sites can detect bomb entering them
• FEAT: Spawn visuals for the enemy base was added
• FEAT: AI will now change state if it happens to be holding the bomb, surviving AI can also be released from bomb duty if there’s too many AI on duty
Fixes
• FIX: Weapons no longer shoot other players
• FIX: Fix for assault rifle raycasts missing enemies or flying overhead
• FIX: Fix for bomb site’s finishing the game twice
• FIX: Fix for player input raycasting against triggers & shooting over enemy heads for the same reason
• FIX: Sniper and Assault rifle use different fx objects and new games don’t try to access destroyed objects
• FIX: FXHandler was double-spawning on scene reload
• FIX: Removed profanity from debug logs from disgruntled AI that can’t find a turret to kill
• FIX: NPC’s trying to shoot at a target they’re nowhere near after death
Optimisations
- Objects off screen are updates at a significantly lower frequency, buying back 5x perf
Files
The Breed
[Early Access] Multiplayer swarm shooter
Status | In development |
Author | Mr Zoids |
Genre | Strategy |
Tags | Co-op, moba, Multiplayer, Real time strategy, Top down shooter |
Languages | English |
More posts
- New Heavy Class Added2 days ago
- Fog of War & Lighting Updates/Optimisations2 days ago
- Objective & AI Updates3 days ago
- AI Updates6 days ago
- Teaser Video10 days ago
- Base Turrets!10 days ago
- Class Selection & Load Testing14 days ago
- The Sniper16 days ago
- Active Reloads17 days ago
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