Minimap

New features!
- Minimap (first pass)
- Tutorial backend (first pass)
- Adjusted lighting for easier visibility
The new minimap is more than a square in the corner—it’s your entire tactical playbook condensed to 128 × 128 pixels. It solved a feedback from playlists, namely that there was on-screen indication of where the bomb was. While this is a first pass implementation, it also shows the present location of enemies which will allow players to strategise their path. Turrets are also showing up.
In future, this may prove to be a little too easy to simply navigate around the enemies, so I may need to implement a fog of war.
In terms of ability to read the environment, I've lightened up the level a little. While the grim-dark vibe was great (remember, this is all proxy art for now, once the core loop is nailed down, we'll invest a little more heavily into visuals), it was making the game a tad eye-strainy to play and that wasn't the intent.
Files
The Breed - MOBA
[Early Access] Squad based swarm Moba
Status | In development |
Author | Mr Zoids |
Genre | Strategy |
Tags | Co-op, moba, Multiplayer, Real time strategy, Sci-fi, Team-Based, Top-Down, Top down shooter, x-com |
Languages | English |
More posts
- Developer Update Video19 days ago
- Game balance, new pickups, new features22 days ago
- New art, shaders and lighting update!27 days ago
- New Combat Balancing29 days ago
- Optimisation34 days ago
- Back in Business55 days ago
- New Heavy Class AddedNov 12, 2024
- Fog of War & Lighting Updates/OptimisationsNov 11, 2024
- Monday Updates - Big ListNov 11, 2024
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