Death & Upcoming Features


Death, Respawns & Upcoming Features

At long last, I've added the ability to respawn! So the core mechanics are starting to mature, and the core loop is starting to flesh out. I'll put next steps below.

New features that have rolled out over the weekend

  • Rank display next to player names
  • Fixed bugs (so many bugs!)
  • Improved AI navigation through the city
  • Improved player navigation and state replication to prevent drift
  • Limited network use on navigation from AI
  • Changes AI spawning around the map

Upcoming Features

So I'm not going to guarantee the order in which these features roll out, but on my immediate list of things I want in there are as follows

  • XP pickups & dopamine hits when enemies are killed
  • Level up moments
  • Health pickups
  • AI swarms and better AI behaviour (line of site, hearing)
  • A new class of player
  • Sound
  • Weapon pickups [class based]
  • Persistant stats

Enemies & AI

I'm quite keen to add stealth and/or strategy by making the AI somewhat more sophisticated. Right now, the AI is effectively a tech demo where it can navigate across the map, however, I'd like to start seeing patrolling AI that effectively taunt the player into making noise (running, firing weapons), etc.

Optimally, enemies would have eyesight, and the speed you move increases the radius of you emitting audio. Gunfire would be relatively straightforward.

New Player Classes & Weapon Pickups

The game has been built to allow hot-swapping of weapons, and the game needs some purpose to explore - loot is typically a good way to do this. The weapons have also all been built to allow perks/traits, so I can vary the number and type of weapons pretty heavily.


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