AI Updates


NPC's, AI Updates & Other Goodies

While I've been developing the game, testing edge cases is quite tedious, so quite early, I added NPC's  and would let them run around the map, killing things and generally doing their best to trigger bugs.

I've seen an uptick in human player's but I generally only see a couple of players in there while I'm working on the game during the day, it's not enough to properly test.

The NPC's  I have are different to the ones you have, the NPC's in the web deployed build will always prioritise supporting their player companion, and if that doesn't work, they'll try to support another human player. If all human player's are dead, they'll go back to just killing enemies.

To enable the support bots, simply tick the 'Add AI NPC' button on the splash screen.

Enemy AI

With the upcoming objectives being added to the game, I've begun adding more depth to the enemy behaviours. Enemies now understand turrets, both attack human owned turrets and defending their own. The 'Fast crabs' are now capable of supporting the slower crabs. While the map's objective isn't in-game yet, they have tentative support for that too (please hold, it's on its way!)

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