Class Selection & Load Testing


Load Testing, Class Selection, Enemies - So. Many. Enemies.

So player's can now choose their class when they load into the match. This, in theory, allows you to see who else is another class so you can pick something unique - however, right now unless they happen to be right in front of the camera, you actually can't tell who is what until they run right past you.

That's okay, I'll get to that.

There were quite a lot of edge case bugs to do with reloading an UI, including the UI showing someone else's ammunition count - including enemy AI that use melee attacks (hence someone noted 'I seem to always have infinite energy but I still need to reload?'. Yeah okay, networked games are tricky.

  • Bug fixes for weapon display
  • Bug fixes for automated reloading vs manually triggered reloading
  • Character class selection screen
  • Reloading bugs for non-network players (the automated bots I use for testing weren't reloading)
  • Added support for run and crouch to testing bots
  • Cinematic camera mode! [Will roll out in next release]

The game seems to hold up to quite a bit of load - even in a web browser. With 5 players and 30 enemies, perf wasn't meaningfully impacted.

The cinematic camera mode that I've added is really just for slightly nicer screenshots like the one above. While these look great for screenshots, they're not really that amazing for gameplay, so it'll just be a toggle (right now it toggles on the Z key).

Files

Archive.zip Play in browser
1 day ago

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