Level Up!
Levelling Up & Upcoming Objectives
The game now has a fully featured levelling up system, with a huge pile of player variables now linked to your progression. Everything has custom progression curves to allow for multi-class gameplay. Enemies also have it.
I've also increased the number of enemies to begin load testing for when objectives are added to the game (right now it's just a giant bug kill mission with no end).
Weapons also support levelling up, and as I add additional weapons per player class, we'll start to see the depth of gameplay that will give us.
Levelling up presently affects the following systems
- Move speed
- Run speed
- Run cooldown speed
- Max health
- Critical hit chance
- Weapon accuracy
- Weapon fire rate
Being the lazy person I am, adding a custom curve for a different variable is about 3 lines of code, so it's extremely scalable.
I'm hoping within the next week to start getting in the pickups (half working at the moment, so excluded from the latest version) and start laying the groundwork for the objectives system.
Happy hunting!
Files
The Breed - MOBA
[Early Access] Squad based swarm Moba
Status | In development |
Author | Mr Zoids |
Genre | Strategy |
Tags | Co-op, moba, Multiplayer, Real time strategy, Sci-fi, Team-Based, Top-Down, Top down shooter, x-com |
Languages | English |
More posts
- Developer Update Video19 days ago
- Game balance, new pickups, new features22 days ago
- New art, shaders and lighting update!27 days ago
- New Combat Balancing29 days ago
- Optimisation33 days ago
- Minimap39 days ago
- Back in Business55 days ago
- New Heavy Class AddedNov 12, 2024
- Fog of War & Lighting Updates/OptimisationsNov 11, 2024
- Monday Updates - Big ListNov 11, 2024
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