Level Up!
Levelling Up & Upcoming Objectives
The game now has a fully featured levelling up system, with a huge pile of player variables now linked to your progression. Everything has custom progression curves to allow for multi-class gameplay. Enemies also have it.
I've also increased the number of enemies to begin load testing for when objectives are added to the game (right now it's just a giant bug kill mission with no end).
Weapons also support levelling up, and as I add additional weapons per player class, we'll start to see the depth of gameplay that will give us.
Levelling up presently affects the following systems
- Move speed
- Run speed
- Run cooldown speed
- Max health
- Critical hit chance
- Weapon accuracy
- Weapon fire rate
Being the lazy person I am, adding a custom curve for a different variable is about 3 lines of code, so it's extremely scalable.
I'm hoping within the next week to start getting in the pickups (half working at the moment, so excluded from the latest version) and start laying the groundwork for the objectives system.
Happy hunting!
Files
The Breed
[Early Access] Multiplayer swarm shooter
Status | In development |
Author | Mr Zoids |
Genre | Strategy |
Tags | Co-op, moba, Multiplayer, Real time strategy, Top down shooter |
Languages | English |
More posts
- New Heavy Class Added9 days ago
- Fog of War & Lighting Updates/Optimisations10 days ago
- Monday Updates - Big List10 days ago
- Objective & AI Updates11 days ago
- AI Updates14 days ago
- Teaser Video17 days ago
- Base Turrets!18 days ago
- Class Selection & Load Testing22 days ago
- The Sniper24 days ago
- Active Reloads25 days ago
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