Camera controls & Objective displays and a Discord
The Breed » Devlog
Build Versions, UI Updates & More
We march day by day closer to a vert slice! Today's updates:
- Probe now has a status indicator in the top right of the screen
- This caused heaps of bugs in WebGL that are utterly unexplainable, so it doesn't fade on or off so for now it's just 'on' (sorry)
- And so begins the beginning of 'tech debt'
- Camera controls are now controlled via mouse wheel rather than button, and you can rotate with middle mouse + left/right movement
- It's first pass but works fairly well. Although I've noticed that rotating the scene honestly offers nothing, but if players want to rotate, let them rotate
- Added an extra zoom level
- The textbox for daily updates in the splash is larger to accomodate more changes
- The splash screen art has been revised, again, it's just placeholder but it's prettier than what was there
- Fix for XP bar filling up on death
I've also just kicked off a discord server, since a couple of people are playing it each day and I'd like to see more feedback. Ultimately, the appeal of this genre of the game will sit within a specific demographic, but feedback is always valued when it comes to game design!
The more I mull over the next features to roll in, the more I realise I'm basically making a realtime version of x-com with PvE moba vibes. I'm okay with that :)
The Breed
[Early Access] Multiplayer swarm shooter
Status | In development |
Author | Mr Zoids |
Genre | Strategy |
Tags | Co-op, moba, Multiplayer, Real time strategy, Top down shooter |
Languages | English |
More posts
- New Heavy Class Added9 days ago
- Fog of War & Lighting Updates/Optimisations10 days ago
- Monday Updates - Big List10 days ago
- Objective & AI Updates11 days ago
- AI Updates14 days ago
- Teaser Video17 days ago
- Base Turrets!18 days ago
- Class Selection & Load Testing22 days ago
- The Sniper24 days ago
- Active Reloads25 days ago
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