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New features add in this update (I'm presently on day 4 of development).

  • Enemy bug respawning and death sequences
  • New FX for combat and death
  • New animations added for hit impacts
  • Added a 'foot ring' for players to denote when they have the ability to run/dash (use left shift to trigger)
  • Better player join/leave handling, AI/Enemy ownership is handed to the remaining players
  • Auto-scaling of the number of surviving bugs to avoid remaining players being totally overwhelmed

Bug Fixes

  • Enemy's now force an update RPC across the network on respawn to ensure identical starting positions
  • Serialisation fixes for NPC pathing
  • Certain animations were not properly running in local simulation and only on the local clients
  • Other replication issues for enemy states

Files

Archive.zip Play in browser
15 days ago

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