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The Breed » Devlog
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New features add in this update (I'm presently on day 4 of development).
- Enemy bug respawning and death sequences
- New FX for combat and death
- New animations added for hit impacts
- Added a 'foot ring' for players to denote when they have the ability to run/dash (use left shift to trigger)
- Better player join/leave handling, AI/Enemy ownership is handed to the remaining players
- Auto-scaling of the number of surviving bugs to avoid remaining players being totally overwhelmed
Bug Fixes
- Enemy's now force an update RPC across the network on respawn to ensure identical starting positions
- Serialisation fixes for NPC pathing
- Certain animations were not properly running in local simulation and only on the local clients
- Other replication issues for enemy states
Files
Archive.zip Play in browser
15 days ago
The Breed
[Early Access] Multiplayer swarm shooter
Status | In development |
Author | Mr Zoids |
Genre | Strategy |
Tags | Co-op, moba, Multiplayer, Real time strategy, Top down shooter |
Languages | English |
More posts
- Class Selection & Load Testing1 day ago
- The Sniper3 days ago
- Active Reloads4 days ago
- Camera controls & Objective displays and a Discord5 days ago
- New Objective Mechanic Update7 days ago
- Pickups, Drops & Damage Indication7 days ago
- Level Up!9 days ago
- Death & Upcoming Features11 days ago
- Updates - New Style12 days ago
- Art Corner Update13 days ago
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