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The Breed - MOBA » Devlog
First itch.io upload!
New features add in this update (I'm presently on day 4 of development).
- Enemy bug respawning and death sequences
- New FX for combat and death
- New animations added for hit impacts
- Added a 'foot ring' for players to denote when they have the ability to run/dash (use left shift to trigger)
- Better player join/leave handling, AI/Enemy ownership is handed to the remaining players
- Auto-scaling of the number of surviving bugs to avoid remaining players being totally overwhelmed
Bug Fixes
- Enemy's now force an update RPC across the network on respawn to ensure identical starting positions
- Serialisation fixes for NPC pathing
- Certain animations were not properly running in local simulation and only on the local clients
- Other replication issues for enemy states
Files
Archive.zip Play in browser
Oct 16, 2024
The Breed - MOBA
[Early Access] Squad based swarm Moba
Status | In development |
Author | Mr Zoids |
Genre | Strategy |
Tags | Co-op, moba, Multiplayer, Real time strategy, Sci-fi, Team-Based, Top-Down, Top down shooter, x-com |
Languages | English |
More posts
- Developer Update Video20 days ago
- Game balance, new pickups, new features23 days ago
- New art, shaders and lighting update!28 days ago
- New Combat Balancing30 days ago
- Optimisation34 days ago
- Minimap40 days ago
- Back in Business56 days ago
- New Heavy Class AddedNov 12, 2024
- Fog of War & Lighting Updates/OptimisationsNov 11, 2024
- Monday Updates - Big ListNov 11, 2024
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