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The Breed » Devlog
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New features add in this update (I'm presently on day 4 of development).
- Enemy bug respawning and death sequences
- New FX for combat and death
- New animations added for hit impacts
- Added a 'foot ring' for players to denote when they have the ability to run/dash (use left shift to trigger)
- Better player join/leave handling, AI/Enemy ownership is handed to the remaining players
- Auto-scaling of the number of surviving bugs to avoid remaining players being totally overwhelmed
Bug Fixes
- Enemy's now force an update RPC across the network on respawn to ensure identical starting positions
- Serialisation fixes for NPC pathing
- Certain animations were not properly running in local simulation and only on the local clients
- Other replication issues for enemy states
Files
Archive.zip Play in browser
36 days ago
The Breed
[Early Access] Multiplayer swarm shooter
Status | In development |
Author | Mr Zoids |
Genre | Strategy |
Tags | Co-op, moba, Multiplayer, Real time strategy, Top down shooter |
Languages | English |
More posts
- New Heavy Class Added9 days ago
- Fog of War & Lighting Updates/Optimisations10 days ago
- Monday Updates - Big List10 days ago
- Objective & AI Updates11 days ago
- AI Updates14 days ago
- Teaser Video17 days ago
- Base Turrets!18 days ago
- Class Selection & Load Testing22 days ago
- The Sniper24 days ago
- Active Reloads25 days ago
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