Developer Update - June 2025 Welcome to the Breed development update. Over the past few weeks we have been focusing on better guidance for new players, to under...
Currency, XP, Enemy Progression & Gameplay Flow To address early game experience, we've moved the initial enemy spawns closer to the player spawn. Along with th...
Art Updates I've done a quick update to the art, I was noticing when capturing gifs that a lot of the silhouettes were being lost. However, the game is nowhere...
Combat Tweaks I've added some new changes to combat and fixed some other issues along the way. Firstly, enemies now take a movement speed penalty when injured...
The Breed (Updated Screenshot) Optimising File Size & Render Performance The telemetry was indicating that a lot of players were churning out before they got to...
New features! Minimap (first pass) Tutorial backend (first pass) Adjusted lighting for easier visibility The new minimap is more than a square in the corner—i...
Hiatus After a few months of hiatus while I focused on some other (paid) projects, I've finally got back onboard to developing The Breed. There's a lot of movin...