Load Testing, Class Selection, Enemies - So. Many. Enemies. So player's can now choose their class when they load into the match. This, in theory, allows you to...
The Sniper Until I've built a new class selection UI (it's coming, don't worry) I've put the default Soldier class quietly away and brought out the new toy, the...
Skill Reloads Today's new feature that moves us closer to a moba and further from being 'realtime x-com' is active reloading. If a weapon supports active reload...
Build Versions, UI Updates & More We march day by day closer to a vert slice! Today's updates: Probe now has a status indicator in the top right of the screen T...
The Probe! Both teams (4 humans vs the alien hoard) will now battle to push the probe/bomb back into the enemy spawn area. Right now it's a very rudimentry impl...
Pickups & Drops I've completed a pickup system that is easy to expand. Right now, the only drops you're going to get from enemies are health crates (which was t...
Levelling Up & Upcoming Objectives The game now has a fully featured levelling up system, with a huge pile of player variables now linked to your progression. E...
Death, Respawns & Upcoming Features At long last, I've added the ability to respawn! So the core mechanics are starting to mature, and the core loop is starting...